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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Tonto Auri
Vhero' Multipurpose Corp
155
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Posted - 2013.05.08 23:05:00 -
[1] - Quote
CCP Paradox wrote:Seven probes launched at once Probe launchers can now only launch a maximum of seven probes. What? Why? Does it even make sense? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
155
|
Posted - 2013.05.08 23:19:00 -
[2] - Quote
CCP Paradox wrote:Honestly guys, I want feedback AFTER you have used the features. Not before! Singularity will be up shortly. When changes don't make sense, you could at least elaborate. Or is it CCP corp policy to just drop the ball and call it done? Honestly, I'm fed up from Amarr BS thread already, to start yet another doscussion on "changes". The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
155
|
Posted - 2013.05.08 23:21:00 -
[3] - Quote
CCP Paradox wrote:Dasani Waters wrote:Considering that the scanning revamp is supposed to make scanning easier, reducing the total number of probes available amounts to a scanning nerf for wormhole scanners. Not easier, but more accessible. So far, it looks like "dumbed so much that even a complete ****** could do it".
Quote:We are not trying to reduce the art of scanning down to a simple click But that's exactly what you did.
Quote:, we are aiming to make scanning more accessible to those who want to use it, but still requires you to master the art. What is there to master in "click to launch probes, click scan five times, get loot" ? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
155
|
Posted - 2013.05.09 00:34:00 -
[4] - Quote
LtauSTinpoWErs wrote:CCP Paradox wrote:LtauSTinpoWErs wrote:CCP Paradox wrote:Hello future Odyssey capsuleers!
- Reduced the per level modifier for Astrometrics Rangefinding, Astrometrics Acquisition and Astrometrics pinpointing by half.
What happens to those people that have already trained these skills? Will they get compensated some skill points back? And in regards to the new modules, will this make the virtue implant set pointless? Right now, it is worth the money to scan down "unscannable t3s" (granted, there aren't many of them left). There will be no compensation for those skill changes. I have some questions and then some information listed below. I am asking you all and especially CCP to take a look at this. Thank you. Since the current skills are 5x and 8x mulitpliers, it means that more skillpoints have been trained for that skill. When the Odyessey changes are implemented, it will require less skillpoitns per level. Will the extra skillpoints that have already been trained for those respective skills, be put toward the skill's next level or will they simply vanish? Will a Level 4 skill currently in TQ, become Level 4.2 or 4.5 (meaning that it is closerto level 5 because of the skillpoints already trained). If so, what will be given to those who have already trained those skills to level 5? In all due respect, please take a look at the following: Astrometric Acquisition and Astrometric Pinpointing currently are 5x multiplier skills. To get from Level 0 to Level 4 in these respective skills, requires 226,275 skillpoints. Astrometric Rangefinding is a 8x multiplier skill which needs 362,039 skillpoints to get from Level 0 to Level 4. The new skill changes will make Astrometric Acquisition and Astrometric Pinpointing 2.5x, although I imagine this rounds up to 3x multiplier. To reach Level 4 with a 3x multiplier skill requires 135,765 skillpoints. This means, that after the skills are adjusted for the Odyssey release, Capsuleers that have trained these skills to Level 4 will lose 90,510 skillpoints per skill. Astrometric Rangefinding would become a 4x multipler skill, now needing only 181,020 to reach Level 4. Capsuleers that have trained this skill will lose 181,019 skillpoints. That would be a total loss of 362,039 skillpoints if you have currently trained those skills to Level 4. It would be an even greater deficit if you have trained those skills to Level 5. If you are average 1,900 sp/hour. Then 362,039/1,900 = 190.55 hours lost or 7.94 days thrown out the window. I don't see how losing over a week worth of training is irrelevant. Now, consider, that you get increase scan strength (and other related attributes) from this change. At max skills, you get 6.25% more, than you've had befre the change. And dare you complaining? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
156
|
Posted - 2013.05.09 17:24:00 -
[5] - Quote
That's exactly what they tries to combat with DSP removal. Don't hold your breath for it coming back in any form. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
157
|
Posted - 2013.05.09 23:28:00 -
[6] - Quote
Make that 11. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
158
|
Posted - 2013.05.10 02:29:00 -
[7] - Quote
As a matter of fact, they are turning exploration into mission running. Dumb and straightforward money grind. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
162
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Posted - 2013.05.10 19:14:00 -
[8] - Quote
CCP Tallest wrote:Most people seemed to be using 7 probes. You drunk from yesterday? Most people using 4, 5 or 8. I mean, people who actually know what they are doing and have Astro 5. (Which is why, probably, you refer to 7 probes. Astro 4 is a major stopping point for many who are "kinda into it", but "not too bothered to go that deep".)
> Additionally, that number lends itself much better to isometric shapes
Tetrahedron - 4 probes. Double tetra - 8 probes. Dual cross - 8 probes.
> which are easy to identify and assemble.
You never scanned in your life, are you?
> Fixing it at 7 probes was done to simplify things for less experienced players
It teaches bad habits to new players, complicate things for experienced players, and increase scanning deviation.
> and reduce micromanagement of probes.
Let us save our own presets. Problem solved.
Quote:The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back. Sheesh... The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
162
|
Posted - 2013.05.10 19:16:00 -
[9] - Quote
CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final. What about reimbursement? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
162
|
Posted - 2013.05.10 19:45:00 -
[10] - Quote
Tyberius Franklin wrote:Tonto Auri wrote:CCP Paradox wrote:Chi'Nane T'Kal wrote:Omnathious Deninard wrote:Also what about keeping our skills as is, they work fine no real need to change how they work. Since they sem to be moving away from the limitation of using exactly 7 probes, reverting the skill change would be an option, true. On the other hand, I just finished Astrometrics V because of the nice skill boni it will give :) (I'd be ok with only getting the 8th probe, though) Skill changes are final. What about reimbursement? What is there to reimburse? SP from lowered rank skill. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
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Tonto Auri
Vhero' Multipurpose Corp
166
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Posted - 2013.05.11 21:30:00 -
[11] - Quote
Jalequin wrote:Unacceptable blindspots in the 'Spread' probe formation My entire concern can be best summarized with this single image: https://dl.dropboxusercontent.com/u/78696860/MiniSnaps/Static/EveOnlineSpreadProbeBLINDSPOTS.pngThe bottom half is where I properly fixed the formation. Having it further spread would once again create small blindspots on the upper/lower portions in between the probes towards the center probe. There are blindspots in this formation. The pinpoint formation is fine, however if the spread formation isn't changed then I don't see it ever being used. The whole central probe is a blind spot. And that spread formation shouldn't be there, it greatly increase deviation. I don't see anyone using it, unless you want maximum coverage for minimum probes. But then it's not scanning. It's just watching. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
169
|
Posted - 2013.05.12 00:09:00 -
[12] - Quote
Brainless Bimbo wrote:Reverting everything apart from user defined launch patterns is silly and a waste of time invested by CCP, That's the worst possible argument you can bring in debate. "But we spend so much time building this pile of ****! It can't be wrong!" The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
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